Now, more problems: Mono is good for many platforms, but Apple platforms is notoriously hostile to the 'foreigners'. MonoDevelop - Wikipedia, the free encyclopedia, SharpDevelop - Wikipedia, the free encyclopedia, If some code works well on Mono for Windows, additional problems with Mono for other platforms are much less likely. This way, you can do essential inner development cycle on Windows only. NET and then testing it for Mono for Windows, and, in case of incompatibilities, fix them and test on Mono again. One nice way to do development on Windows would be developing and testing everything on.
However, you will face some incompatibilities.
NET, Mono for Windows, or Mono for Mac, without recompilation. In all cases you can use the same assemblies for. NET or Mono, Visual Studio, or SharpDevelop, or MonoDevelop IDE. Then you can develop the applications on either Windows, or MAC. You can do it if you install Mono, the alternative CLR implementation, on Mac OS X: Mono (software) - Wikipedia, the free encyclopedia.